Experimental programme › Collaborative Sciences Project
Collaborative Sciences Project
For two and a half days, every DP science student works in a mixed team on one real-world problem that no single subject can solve alone. This page explains how the project works, what is due and when, how to give a strong Colony Pitch, and how to write your reflection. Physics students also get a toolkit of energy, water and shelter calculations.
1. What is the CSP?
The Collaborative Sciences Project is part of the IB Diploma for every science student. Students from Biology, Chemistry, Physics and ESS, in both Grade 11 and Grade 12, work together in mixed teams on a problem with a local context and a global importance.
- It lasts at least 10 hours. Ours takes two and a half school days.
- It is about inquiry, collaboration and communication: researching a real problem, combining what different sciences know, and explaining your ideas to others.
- It is about the process, not the product. Nobody grades how polished your presentation looks.
What is assessed? Only your individual 100-word reflection, written at the end of Day 3. It is your evidence that you took part in the CSP. Everything else (the journal, the manifest, the pitch) is how you get there.
2. The scenario: Survival on a Tropical Island
A fast-spreading virus has brought down global civilization. Your team is among the survivors, and none of you carries the disease. You have a small boat and one chance to collect supplies before leaving the mainland for good.
Your mission: choose a real island in Southeast Asia or the Pacific, research it, and design a colony that can support your community, and the generations born there, forever. The outside world can't help you any more.
The rules
- The boat: about 6 m long, carrying 1,500–2,000 kg of cargo in total. Everything you bring must fit.
- The people: your community must be big enough to stay genetically healthy and to share out the work. A starting population of 80–150 is a sensible range, but you must justify your number with evidence from at least two subjects.
- The island: the colony must not destroy the island's ecology to survive.
- The systems: your design must cover food, water, shelter, energy, health, waste, governance and population.
Suggested islands
Pick any real island with enough geographic, ecological and climate data to plan with. For the scenario, assume it is uninhabited. Some good choices:
- Con Dao (Vietnam): forest, coral reefs, freshwater springs; national park data.
- Phu Quoc (Vietnam): large, with rivers, rainforest and lots of research data.
- Koh Rong (Cambodia): forest, reefs and freshwater streams.
- Pulau Tioman (Malaysia): mountainous rainforest and clear rivers.
- Banda Islands (Indonesia): volcanic, fertile and remote.
- Nias (Indonesia): jungle, rivers and fertile soil.
- Romblon (Philippines): forest, rivers and marble.
- Koh Lanta (Thailand): mangroves, rivers and good biodiversity data.
You can propose a different island if your teacher agrees. Check early that you can actually find data on it.
3. Session briefing slides
These are the slides shown at the start of each session, with what to do and what is due.
Open the slides in Google Slides
The slides are only visible to school accounts. If you see a sign-in message or a blank box, sign in to your school Google account in this browser, or use the button above.
4. Your role in the team
Teams have 4–5 students, with at least one from each of the four sciences and a mix of Grade 11 and Grade 12. You are your team's expert in your own subject, but everyone helps with everything.
ESS: Sustainability & Land-Use Planner
The island's ecosystem, carrying capacity, land use, waste and long-term environmental risk.
Biology: Food, Health & Population Officer
Edible species, food production, disease prevention, sanitation and population size.
Chemistry: Water, Soil & Materials Specialist
Freshwater purification, soil chemistry, useful materials and chemical safety.
Physics: Infrastructure & Energy Engineer
Shelter design, renewable energy, moving and storing water, and construction. See the physics toolkit.
Population size is a good example of why you need each other. Biology knows how many people avoid inbreeding; ESS knows how many the island can feed; Chemistry knows how much food and water each person needs; Physics knows how much energy and shelter that takes.
5. Day-by-day plan
Days 1 and 2 run from 7:45 am to 3:00 pm (break 10:50–11:15, lunch 1:15–2:00). Day 3 is a half day, finishing at 12:15. You will work mostly on your own as a team, with teachers circulating to ask questions and help when you're stuck. Keep your Colony Design Journal (a shared Google Doc) up to date all the way through.
Day 1: Scenario, island research and the supplies debate
- Session 1, launch: hear the scenario, mark on a blank map where you'd go and why, and meet your team.
- Session 2, choose and research: agree on an island, record your choice and reasons in the journal, then split the research by subject.
- Session 3, finish the dossier and debate supplies: complete the Island Research Dossier, then argue for the items your subject says matter most. Record every item, including the ones you reject and why.
- Checkpoint: share your island and your top 5 supplies with the group (3 minutes per team).
Due end of Day 1 Island Research Dossier
Day 2: Supplies, colony systems and building the pitch
- Session 4, the manifest: finalize your supplies list. Every item needs a written reason and a weight, and the total must stay within the boat's limit.
- Midday checkpoint: state your final population size and one hard trade-off.
- Session 5, systems: each person designs their subject's system. Together, draw a systems diagram, look for gaps (no waste plan? no backup food?) and fix them.
- Session 6, presentation: choose a format, build your own section, and decide who speaks when. Leave with a complete draft; finish polishing at home before Day 3.
Due midday Annotated Supplies Manifest Due end of Day 2 Systems Diagram and 3 interdisciplinary connections
Day 3 (half day): Colony Pitches and reflection
- Session 7, final preparation: last changes, printing, tech set-up and one quick run-through.
- Session 8, pitches: your 15-minute Colony Pitch and a 5-minute challenge round. Listen to the other teams and ask them real questions.
- Session 9, debrief and reflection: a short whole-group discussion, then you write your reflection alone.
Due morning Colony Pitch Due before you leave 100-word individual reflection
6. The deliverables
Island Research Dossier (end of Day 1)
The island's geography, climate (including the dry season), resources (freshwater, plants, marine life, soil, minerals) and hazards (storms, flooding, erosion, invasive species), with at least one real finding from each subject. Use numbers wherever you can: "average rainfall 2,100 mm a year, with under 50 mm a month from January to March" is far more useful than "it rains a lot".
Annotated Supplies Manifest (Day 2 midday)
Every item you bring, its weight, who proposed it and a one-line reason you could defend out loud. Good manifests:
- bring what can't be found or made on the island (seeds, medicines, tools, books, solar panels) and leave what can (timber, stone, most food);
- keep a running weight total that stays within 1,500–2,000 kg;
- can answer "what would you do without this item?" for every line.
Systems Diagram and interdisciplinary connections (end of Day 2)
Draw each colony system as a box, with arrows for what flows between them: water, food, energy, waste, labour. Drawing it shows the gaps. Then write down at least three places where two or more subjects had to work together.
Examples of real connections: water chemistry (Chemistry) decides whether water is safe for crops (ESS) and how likely waterborne disease is (Biology); population growth (Biology) drives land use (ESS) and energy demand (Physics); shelter design (Physics) depends on how fast local timber regrows (ESS and Biology).
Colony Design Journal (all three days)
One shared Google Doc per team, which teachers can see at any time. Record your decisions, the disagreements you had and how you settled them, mistakes you found and fixed, and what each person contributed. At the end of each day, spend 10 minutes filling in the daily log. These notes are exactly what you will need for a strong reflection.
7. The Colony Pitch
On Day 3 your team gives a 15-minute pitch. Your audience are not judges: they are prospective colonists, deciding whether to join your colony. Convince them it will work, with scientific evidence, and be honest about the risks and trade-offs.
Suggested structure (about 15 minutes)
- Hook and island introduction (1 min, anyone): who you are, where you're going and why.
- Island profile (1–2 min, ESS): geography, climate, resources, hazards.
- Our community (1 min, anyone): population size and why; governance and decision-making.
- Food systems (2 min, Biology): what you grow, fish or forage; how long until you're self-sufficient.
- Water and soil (1–2 min, Chemistry): water source and purification; soil for farming.
- Shelter and energy (1–2 min, Physics): colony layout map, shelter design, energy system.
- Health and sanitation (1 min, Biology/Chemistry): waste, disease prevention, medical plan.
- Supplies manifest (1–2 min, all): your top 10 items and the hardest trade-offs.
- Interdisciplinary connections (1 min, all): show how 2–3 systems depend on each other.
- Long-term sustainability (1 min, ESS): staying within the island's carrying capacity for generations.
- Our biggest risk and our plan (1 min, all).
Use slides, a poster, a whiteboard or a mix. Show, don't tell: a colony map, a water-system diagram or a chart of food produced against calories needed beats a slide full of bullet points. Hand-drawn maps are fine. Everyone speaks, and it should sound like one connected argument, not four separate subject reports.
Self-check the night before
- ☐ All nine areas covered: island, community, food, water, shelter, energy, health and sanitation, sustainability, interdisciplinary connections.
- ☐ Population size justified with evidence from at least two subjects.
- ☐ Daily water, food and energy needs calculated, and shown to be met.
- ☐ A plan for when imported equipment (solar panels, batteries, medicines) runs out or wears out.
- ☐ At least three interdisciplinary connections ready to explain.
- ☐ At least one map, diagram or chart.
- ☐ Every team member has a speaking part, and a rehearsal comes in close to 15 minutes.
Teachers will give your team feedback on coverage, scientific accuracy, how well the subjects are integrated, supplies and trade-offs, long-term sustainability, delivery, and how you handle questions. This feedback is to help you; it isn't part of your assessed evidence.
8. The challenge round
After your pitch, the audience and teachers have 5 minutes to question you, the way a real colonist would before joining. If you don't know an answer, say what you would need to research: that is a good scientific answer. Guessing isn't. Practise with these:
- Food: What do you eat in week 1, before any crops are ready? What if the first harvest fails?
- Water: Walk us through exactly how water gets from the source to a person's cup, safely.
- Health: Someone breaks a leg in month 2. What happens?
- Governance: Two groups disagree about how food is shared. How is it settled?
- Energy: Your batteries and inverters wear out after 10–15 years. Then what?
- Sustainability: Your population reaches 300 in 20 years. Is the island still viable?
- Resilience: A cyclone destroys half your shelters and crops in year 2. Does the colony survive?
- Population: Why this number, and not half or double?
When it's your turn in the audience, ask from genuine curiosity, not to score points. Note one strength and one question for each team.
9. Writing your reflection
Your 100-word reflection is the only part of the CSP that is assessed, and you write it on your own. Be honest and specific. Think about:
- What was it like combining your science with three other subjects?
- Where did disagreements in your team come from, and how were they settled?
- What did you learn about sustainability that your own subject couldn't have taught you?
- What would you do differently, in the design or in how your team worked?
The best reflections describe one real moment of difficulty, discovery or disagreement, not a summary of what the team produced. Compare these two (both invented):
Weak
"Our team worked really well together and we made a great colony on Phu Quoc. I was the physics student so I did the energy and shelters. I learned that all the sciences are connected and that teamwork is important. Everyone contributed and we communicated well. Our presentation went well and we answered the questions. Next time I would manage our time better. Overall it was a good experience and I enjoyed working with students from other subjects."
It is vague: nothing in it could only have been written by this student, about this project.
Stronger
"On Day 2 I calculated that our 20 solar panels weighed over 400 kg, a quarter of the boat. Our biology student wanted that space for seeds and medicine, and we argued for twenty minutes. What settled it was the chemistry student's data showing a stream with a 15 m drop, so a small hydro turbine could replace half the panels. I realised I had been designing energy as if the colony were only an energy problem. Next time I would share my numbers with the team earlier, before I was attached to a plan."
It describes a specific disagreement, how evidence from another subject settled it, and what the student learned about their own thinking.
10. Physics toolkit
As the Infrastructure & Energy Engineer, your job is to put numbers on the colony. These examples use made-up but realistic values: replace them with real data for your island (see where to find data). Most of the physics is from A.3 Work, energy and power.
1. How much electricity does the colony need?
List what genuinely needs electricity: LED lighting, a refrigerator for medicines and vaccines, radios, charging tools, a water pump. For a colony of 100, a careful estimate might be about 0.3 kWh per person per day, so 30 kWh per day. (For comparison, a typical household in Vietnam uses several kWh a day.)
Energy = power × time: a 10 W LED on for 4 hours uses $10 \times 4 = 40$ Wh $= 0.04$ kWh.
2. How many solar panels?
Tropical islands get about 5 "peak sun hours" a day (NASA POWER gives the value for your exact location). A 400 W panel, allowing 25% for heat, dirt, wiring and battery losses, gives about:
$400\ \text{W} \times 5\ \text{h} \times 0.75 = 1500\ \text{Wh} = 1.5\ \text{kWh per day}$
For 30 kWh a day you need $\frac{30}{1.5} = 20$ panels. At about 21 kg each, that is 420 kg, a quarter of the boat, before batteries. Storing half a day's energy (15 kWh) in lithium batteries adds another 100–150 kg; lead–acid batteries would be about 450 kg.
Long term: panels lose about 0.5–1% of their output a year, so they last decades, but batteries and inverters often fail in 10–15 years. What replaces them? Could you cut demand, or use energy directly (pumping water by day into a high tank) instead of storing it?
3. A small hydro turbine
If the island has a stream that drops in height, its gravitational potential energy can be converted to electricity. The power available is:
$P = \eta\rho gQh$
where $\eta$ is the efficiency, $\rho = 1000\ \text{kg m}^{-3}$, $Q$ is the flow rate in $\text{m}^3\,\text{s}^{-1}$ and $h$ the drop in metres. For a stream carrying 20 litres a second ($Q = 0.020\ \text{m}^3\,\text{s}^{-1}$) down a 15 m drop, with $\eta = 0.6$:
$P = 0.6 \times 1000 \times 9.8 \times 0.020 \times 15 = 1.8\ \text{kW}$
Running day and night, that is $1.8 \times 24 = 42$ kWh a day: more than all 20 solar panels, with no batteries. But does the stream still flow in the dry season? (Ask your ESS expert.)
4. Is wind worth it?
The power in the wind passing through a turbine of blade radius $r$ is $P = \tfrac{1}{2}\rho Av^3$, with $A = \pi r^2$ and air density $\rho = 1.2\ \text{kg m}^{-3}$. Real turbines capture at most about 35–40% of it.
For $r = 1$ m and a typical tropical wind speed of 5 m s⁻¹: $P = 0.35 \times \tfrac{1}{2} \times 1.2 \times \pi \times 1^2 \times 5^3 = 82$ W, only about 2 kWh a day. Because of the $v^3$, doubling the wind speed gives 8 times the power, so the site matters enormously. In a cyclone, turbines must be taken down.
5. Collecting rainwater
1 mm of rain on 1 m² of roof is 1 litre. Allowing for splashing and evaporation (a collection efficiency of about 0.8):
volume (L) $= $ rainfall (mm) $\times$ roof area (m²) $\times 0.8$
A 100 m² roof in a wet month with 300 mm of rain collects $300 \times 100 \times 0.8 = 24\,000$ L, about 800 L a day. If each person needs about 20 L a day for drinking, cooking and basic hygiene, 100 people need 2,000 L a day: you would need about 250 m² of roof in the wet season. In a dry month with only 50 mm, the same roofs collect a sixth as much. How big must your storage tanks be to last the dry season?
6. Pumping water uphill
Lifting water to a storage tank on higher ground means water can then flow to the colony by gravity. The energy needed is $E = mgh$. To lift 2,000 L (2,000 kg) by 20 m:
$E = 2000 \times 9.8 \times 20 = 3.9 \times 10^5$ J $= 0.11$ kWh
That is tiny for an electric pump, but a person working a hand pump at a steady 75 W would take $\frac{3.9 \times 10^5}{75} = 5200$ s, almost an hour and a half, every day.
7. Shelters in a cyclone
Wind pushes on a wall with a pressure of about $\tfrac{1}{2}\rho v^2$. In a cyclone with gusts of 50 m s⁻¹ (180 km h⁻¹):
$\tfrac{1}{2} \times 1.2 \times 50^2 = 1500$ Pa, so on a 3 m × 2.5 m wall the force is about $1500 \times 7.5 = 11\,000$ N, like the weight of a small car.
Air flowing over a roof also lowers the pressure above it, which can lift the roof off. Design ideas: low buildings, steep hipped roofs, strong ties from the roof to the walls and from the walls to the ground, shutters, and sites sheltered from the sea and away from flood and landslide risk.
Other useful physics: thermal energy transfer for keeping shelters cool (B.1), circuits and cable losses for wiring the colony (B.5), and how generators work (D.4, HL).
11. Where to find data
- Google Earth: satellite images, terrain heights and a measuring tool (roof areas, stream drops, distances).
- GBIF: records of the species found on your island.
- IUCN Red List: threatened species to protect.
- NASA POWER: solar energy, wind speed, temperature and rainfall for any location.
- WHO: water and sanitation guidelines, essential medicines and tropical diseases.
- FAO: crop yields and nutrition data.
- Global Footprint Network: ecological footprint per person.
Write down where every number comes from. "Where is that number from?" is a favourite challenge-round question.
12. Project documents
These open in Google Drive. Sign in with your school Google account to see them.
Student Guide
Your team's roadmap: every task and deadline, with checkboxes.
Session Worksheets
One worksheet per session, plus the daily journal log.
Colony Pitch Guide
The nine required areas, the pitch structure and the self-check list.
Session Briefings
The slides shown at the start of each session.