Themes › Theme A Space, time and motion

A.1Kinematics

Kinematics is the description of motion: where something is, how fast it moves and how its velocity changes. It does not ask why things move. That comes in A.2 Forces and momentum.

Knowledge and science

Nature of science

ObservationsMeasurementModels

Observations. For nearly 2000 years, people accepted Aristotle's idea that heavy objects fall faster than light ones. It matches everyday experience with stones and feathers. Galileo tested it by timing balls rolling down ramps and found that, without air resistance, everything falls with the same acceleration. Careful observation beat "common sense".

Measurement. Light gates, data loggers and high-speed video now let us measure motion far more precisely than a stopwatch. Better measurements let us test ideas more strictly.

Models. The equations of motion are a model. They assume constant acceleration and no air resistance. Within those limits they predict brilliantly, and outside them they fail. Knowing a model's limits is part of using it well.

ToK: questions to think about

  • If a model is never exactly right, why trust it? Real accelerations are never perfectly constant, yet engineers rely on the equations of motion every day. When is a "wrong" model good enough, and who decides?
  • Should we trust our intuition? Most people expect a ball fired horizontally to land after one dropped at the same moment, but they land together. If intuition can mislead us this badly, what role should it play in science?
  • Does it matter if the story is true? The famous tale of Galileo dropping balls from the Leaning Tower of Pisa may never have happened. Does the history of how we came to know something matter, or only the knowledge itself?
  • Can motion be captured in symbols? Four short equations can predict the flight of a ball or a space probe. What, if anything, is lost when we describe the world in mathematics?

How do physics, NoS and ToK fit together? →

1. Distance and displacement

To describe where an object is, we choose a reference point (the origin) and a positive direction. The object's position $x$ is how far it is from the origin, with a sign to show which side it is on.

$$s = \Delta x = x_{\text{final}} - x_{\text{initial}}$$
A student walks 8 m in the positive direction and then 5 m back. The distance is 13 m but the displacement is +3 m. 0123 4567 89 x / m walks 8 m forward then 5 m back displacement = +3 m
The same journey has a distance of 13 m but a displacement of only +3 m.

2. Speed and velocity

Velocity is the rate of change of position (displacement per unit time). It is a vector. Speed is distance per unit time, and it is a scalar. Both are measured in $\text{m s}^{-1}$.

$$\text{average velocity} = \frac{\Delta x}{\Delta t} = \frac{s}{t}$$ $$\text{average speed} = \frac{\text{distance}}{\text{time}}$$

For the walk above, if it took 10 s, the average speed is $13 \div 10 = 1.3$ $\text{m s}^{-1}$, but the average velocity is only $+3 \div 10 = +0.3$ $\text{m s}^{-1}$.

Average and instantaneous values

An average value is taken over a time interval. An instantaneous value is the value at one moment, like the reading on a car's speedometer. If you measure over shorter and shorter time intervals, the average velocity gets closer and closer to the instantaneous velocity.

On a displacement–time graph:

A curved displacement–time graph of an object speeding up. A chord joins points P and Q; its gradient is the average velocity. A tangent touches the curve at P; its gradient is the instantaneous velocity at P. ts PQ
The curve gets steeper, so the object is speeding up.
Chord PQ: gradient = average velocity between P and Q.
Tangent at P (dashed): gradient = instantaneous velocity at P.

3. Acceleration

Acceleration is the rate of change of velocity. It is a vector, measured in $\text{m s}^{-2}$. Using $u$ for the initial velocity and $v$ for the final velocity:

$$a = \frac{\Delta v}{\Delta t} = \frac{v - u}{t}$$

4. Motion graphs

Graphs are one of the most important tools in kinematics. Learn what the gradient and the area under the graph mean for each type:

GraphGradient givesArea under graph gives
displacement–time ($s$–$t$)velocity(nothing useful)
velocity–time ($v$–$t$)accelerationdisplacement
acceleration–time ($a$–$t$)(not needed)change in velocity

Here are the three graphs for an object that starts from rest with constant acceleration:

Displacement–time graph: a curve getting steeper, starting flat at the origin. ts
$s$–$t$: curve, getting steeper
Velocity–time graph: a straight line rising from the origin, with the triangle under it shaded to show the area, which equals the displacement. tv area = s
$v$–$t$: straight line, gradient = $a$
Acceleration–time graph: a horizontal line, with the rectangle under it shaded to show the area, which equals the change in velocity. ta area = Δv
$a$–$t$: horizontal line

Graph areas can be negative. On a velocity–time graph, area below the time axis is displacement in the negative direction. To find the distance, add the sizes of all the areas. To find the displacement, add them with their signs.

5. Equations of motion for uniform acceleration

When the acceleration is constant, five quantities describe the motion: $s$ (displacement), $u$ (initial velocity), $v$ (final velocity), $a$ (acceleration) and $t$ (time). These four equations, given in the data booklet, link them:

$$v = u + at \qquad\qquad s = ut + \tfrac{1}{2}at^{2}$$ $$v^{2} = u^{2} + 2as \qquad\qquad s = \frac{(u + v)}{2}\,t$$

Where do they come from? Rearranging the definition of acceleration gives $v = u + at$. On the straight-line $v$–$t$ graph, the area under the line is a trapezium, so $s = \frac{(u+v)}{2}t$. Substituting $v = u + at$ into this gives $s = ut + \frac{1}{2}at^2$. Eliminating $t$ between the first two gives $v^2 = u^2 + 2as$.

A reliable method:

  1. Draw a quick sketch and choose a positive direction.
  2. List the values you know for $s, u, v, a, t$ (with signs) and the one you want.
  3. Pick the equation that contains your three known values and the one you want, and leaves out the quantity you neither know nor need.
  4. Substitute, solve, and give the answer with a unit, a sensible number of significant figures, and a direction if it's a vector.

Worked example: a braking train

A train travelling at 24 $\text{m s}^{-1}$ brakes with constant deceleration and stops in a distance of 160 m. Find (a) its acceleration and (b) how long it takes to stop.

Velocity–time graph for the braking train: a straight line falling from 24 metres per second to zero at an unknown time t. The triangle under the line is shaded; its area is the stopping distance. tv 24 t = ? area = s
The gradient is the acceleration. The shaded area is the 160 m stopping distance.

Take the direction of motion as positive. Known: $u = 24$ $\text{m s}^{-1}$, $v = 0$, $s = 160$ m.

(a) $t$ is not known, so use $v^2 = u^2 + 2as$:   $0 = 24^2 + 2a(160)$, so $a = -\dfrac{576}{320} = -1.8$ $\text{m s}^{-2}$.
The negative sign shows the acceleration is opposite to the motion: the train is slowing down.

(b) $v = u + at$:   $0 = 24 + (-1.8)t$, so $t = 13$ s (13.3 s).

6. Free fall and measuring g

An object in free fall moves under gravity alone, with no air resistance. Near the Earth's surface, all objects in free fall have the same downward acceleration, whatever their mass:

$$g = 9.8 \text{ m s}^{-2} \text{ (downwards)}$$

If you take up as positive, then $a = -9.8$ $\text{m s}^{-2}$ for the whole flight: on the way up, at the top and on the way down. At the highest point the velocity is momentarily zero, but the acceleration is not zero.

Worked example: a stone thrown from a cliff

A stone is thrown vertically upwards at 12 $\text{m s}^{-1}$ from the edge of a cliff 25 m above the sea. Find (a) the time until it hits the sea and (b) its speed as it hits the water.

A cliff 25 metres high above the sea. A stone is thrown straight up at 12 metres per second from the edge. Its path goes up, then falls past the cliff edge into the sea. An arrow shows that up is taken as positive. sea 12 m s⁻¹ 25 m +
Up is positive. The stone goes up first, then falls 25 m below its starting point, so the displacement is $s = -25$ m.

Take up as positive. Known: $u = +12$ $\text{m s}^{-1}$, $a = -9.8$ $\text{m s}^{-2}$, $s = -25$ m (the stone finishes 25 m below where it started).

(a) $s = ut + \frac{1}{2}at^2$:   $-25 = 12t - 4.9t^2$, so $4.9t^2 - 12t - 25 = 0$.
Using the quadratic formula and taking the positive root:

$$t = \frac{12 + \sqrt{12^2 + 4(4.9)(25)}}{2(4.9)} = 3.8 \text{ s}$$

(b) $v^2 = u^2 + 2as$ $= 12^2 + 2(-9.8)(-25)$ $= 634$, so $v = -25$ $\text{m s}^{-1}$. The speed is 25 $\text{m s}^{-1}$, and the negative sign shows it is moving downwards.

Determining g experimentally

A common school method:

Apparatus for measuring g. A steel ball hangs from an electromagnet on a clamp stand. A trapdoor sits a height h below the bottom of the ball. Both are wired to an electronic timer, which starts when the electromagnet is switched off and stops when the ball hits the trapdoor. electromagnet steel ball trapdoor h timer 0.452 s
The timer starts when the electromagnet releases the ball and stops when the ball opens the trapdoor.
Graph of drop height h against time squared. The points lie on a straight line through the origin, whose gradient equals g divided by 2. t²h
Plot $h$ against $t^2$: a straight line through the origin with gradient $= \dfrac{g}{2}$.
  1. Drop a small steel ball from rest from a measured height $h$, using an electromagnet release and a trapdoor or light gate to time the fall $t$.
  2. Repeat each height several times and find the mean time. Then repeat for 5–8 different heights.
  3. Since $u = 0$, $h = \frac{1}{2}gt^2$. Plot $h$ against $t^2$. This should be a straight line through the origin with gradient $\frac{g}{2}$, so $g = 2 \times \text{gradient}$.

Video analysis is another good method. Film a falling object next to a metre rule, track its position frame by frame, and find $g$ from the gradient of the velocity–time graph. Air resistance and reaction time are the main sources of error. Using a dense, small ball and electronic timing reduces both.

7. Projectile motion

A projectile is an object that is launched and then moves under gravity alone, like a thrown ball. The key idea:

The horizontal and vertical motions are independent. With no air resistance:

Start by resolving the launch velocity $u$ at angle $\theta$ above the horizontal:

$$u_x = u\cos\theta \qquad\qquad u_y = u\sin\theta$$
The parabolic path of a projectile. Its horizontal velocity component, shown as equal blue arrows, is the same everywhere. Its vertical component, shown as orange arrows, points up and gets smaller on the way up, is zero at the top, and points down and gets larger on the way down. vertical velocity = 0
With no air resistance the path is a symmetrical parabola.
Horizontal component: the same everywhere. Vertical component: decreases going up, zero at the top, increases going down.
A stroboscopic photograph of a basketball bouncing from left to right against a black background. The images of the ball trace out two arches, the second lower than the first. The images are evenly spaced horizontally but crowd together at the top of each arch and spread apart lower down.
A real projectile: a bouncing ball photographed 25 times a second. Each arch is a parabola. The images are evenly spaced sideways (constant horizontal velocity) but bunch up near the top, where the vertical velocity is small. The second bounce is lower because energy is lost in each bounce. Photo: MichaelMaggs, edited by Richard Bartz, Wikimedia Commons, CC BY-SA 3.0. Resized.

Useful facts for a projectile launched from and landing on level ground:

Worked example: a football kicked from the ground

A football is kicked at 18 $\text{m s}^{-1}$ at 35° above horizontal ground. Ignore air resistance. Find (a) the maximum height, (b) the time of flight and (c) the range.

The football's path, drawn to scale: a wide, low parabola. The launch velocity of 18 metres per second at 35 degrees is split into a horizontal component and a vertical component. The maximum height h and the range are marked with double arrows. 18 m s⁻¹ 35° h range
Drawn to scale. Split the launch velocity into a horizontal component, which stays the same for the whole flight, and a vertical component, which falls to zero at the top.

Components: $u_x = 18\cos 35° = 14.7$ $\text{m s}^{-1}$,   $u_y = 18\sin 35° = 10.3$ $\text{m s}^{-1}$.

(a) At the top, $v_y = 0$. Use $v_y^2 = u_y^2 - 2gh$:   $h = \dfrac{10.3^2}{2 \times 9.8} = 5.4$ m.

(b) Time to the top: $0 = 10.3 - 9.8t$, so $t = 1.05$ s. The flight is symmetrical, so the total time is $2.1$ s.

(c) Range $= u_x t = 14.7 \times 2.10 = 31$ m.

8. Relative velocity: an introduction

Every velocity is measured relative to something, called a frame of reference. Usually that's the ground, but it doesn't have to be. Sitting on a moving train, you are at rest relative to the train but moving at 30 $\text{m s}^{-1}$ relative to the platform. Both statements are correct.

The velocity of object A as seen by an observer moving with object B is:

$$v_{AB} = v_A - v_B$$

Here $v_A$ and $v_B$ are both measured relative to the ground. Read $v_{AB}$ as "the velocity of A relative to B".

In one dimension

Choose a positive direction and give each velocity a sign. On a straight road, take east as positive:

In two dimensions

The same equation works, but now the velocities are vectors, so the subtraction is done with a vector diagram. Subtracting a vector is the same as adding the vector reversed: $v_A - v_B = v_A + (-v_B)$.

Worked example: two cars at a crossroads

Car A travels east at 20 $\text{m s}^{-1}$. Car B travels north at 15 $\text{m s}^{-1}$. Find the velocity of A relative to B.

Draw $v_A$ (east), then add $-v_B$ (15 $\text{m s}^{-1}$ south) tip-to-tail. The resultant is $v_{AB}$:

Left: car A's velocity of 20 metres per second east and car B's velocity of 15 metres per second north. Right: a vector triangle. The velocity of A, east, is followed by minus the velocity of B, pointing south. The resultant, the velocity of A relative to B, points east and south. vA vB vA −vB vAB

Size: $|v_{AB}| = \sqrt{20^2 + 15^2} = 25$ $\text{m s}^{-1}$.   Direction: $\tan^{-1}\!\left(\dfrac{15}{20}\right) = 37°$ south of east.

So, to the driver of car B, car A seems to be moving at 25 $\text{m s}^{-1}$ in a direction 37° south of east.

HL In A.5 you will build on this idea with Galilean transformations and then special relativity. There, the same idea is written $u' = u - v$, where $u'$ is a velocity measured in a frame of reference that moves at velocity $v$.

9. Fluid resistance and terminal speed

Air and water push back on moving objects. This fluid resistance (drag) always acts opposite to the velocity, and it gets larger as the speed increases. In this topic you only need to describe its effects, not calculate them.

Falling objects and terminal speed

  1. When an object is released, its speed is zero, so there is no drag. Its acceleration is $g$.
  2. As it speeds up, the drag increases, so the resultant (net) downward force decreases. The object still speeds up, but its acceleration gets smaller.
  3. Eventually the drag becomes equal in size to the weight. The resultant force is zero, so the acceleration is zero and the velocity stays constant. This constant velocity is the terminal speed.
Velocity–time graph for an object falling through air. It starts with gradient g, then curves and levels off at the terminal speed. A dashed straight line shows how it would continue with no air resistance. tv terminal speed
With air resistance the gradient (acceleration) decreases to zero as the object reaches terminal speed. Dashed line: free fall with no air resistance.

Effect on projectiles

Compared with the same launch in a vacuum, a projectile moving through air:

Two trajectories with the same launch velocity. Without air resistance the path is a tall symmetrical parabola. With air resistance the path is lower and shorter, with a steeper descent.
Without air resistance: tall, symmetrical parabola. With air resistance (dashed): lower, earlier peak, shorter range and a steeper fall.

10. Common mistakes

11. Check your understanding

A cyclist rides once around a circular track of radius 50 m in 40 s. What are the average speed and the average velocity?

Distance $= 2\pi \times 50 = 314$ m, so the average speed $= 314 \div 40 = 7.9$ $\text{m s}^{-1}$. The cyclist ends where they started, so the displacement is zero and the average velocity is zero.

A ball is thrown straight up. What is its acceleration at the highest point?

$9.8$ $\text{m s}^{-2}$ downwards, the same as everywhere else in the flight. The velocity is zero at that instant, but it is still changing.

Two identical balls leave a table at the same moment. One is dropped and the other is pushed off horizontally at 3 $\text{m s}^{-1}$. Which lands first?

They land at the same time. Both start with zero vertical velocity and have the same vertical acceleration $g$, so their vertical motions are identical. The horizontal motion doesn't affect the vertical motion.

A boat points straight across a river and moves at 3.0 $\text{m s}^{-1}$ relative to the water. The river flows at 2.0 $\text{m s}^{-1}$. What is the boat's velocity relative to the riverbank?

Add the two velocities as vectors, at right angles: $\sqrt{3.0^2 + 2.0^2} = 3.6$ $\text{m s}^{-1}$, at $\tan^{-1}(2.0/3.0) = 34°$ downstream from the "straight across" direction. The boat drifts downstream as it crosses.

On a velocity–time graph, how do you find the distance travelled if part of the graph is below the time axis?

Work out each area separately and add their sizes, ignoring the signs. (Adding them with their signs gives the displacement instead.)

Practise A.1 questions